Hitman: Abolution mikt op een breder publiek

Tore Blystad, de directeur van IO Interactive, heeft deze week een interview afgelegd met de website DigitalTrends. Daarin vertelt hij onder andere dat ze met Hitman: Absolution op een breden publiek mikken dan hun eerdere game, de leercurve is bereikt.

Hij legt uit:

The Hitman games of the past have been very hardcore. Even though the fantasy of the Hitman universe has a very universal appeal, the games have been so difficult to play, that it’s been more of an acquired taste.

The biggest challenge that we had with this game was to make it much broader in every sense, so that it was easier to play and more accessible, but still retain a very strong, hardcore side as well. We don’t want to alienate any of our fans who have been extremely loyal for so many years.

Ergens anders in het interview, heeft Blystad het over de meer meeslepende AI technologie:

If you attack an enemy from any angle, than we’re able to have them fight back, or continue on in a normal state if you ignore them.

There are similar things in games like GTA or these bigger sandbox games, but it’s on a much less granular level because we have a very strong focus on the abilities of the characters.

You get so close to the characters in this game. They all have names, and they have all some kind of part to play in the story, so that they act as believable as possible is the most important thing for us. It’s the most central part of the game.

 

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